x

Search in
Sort by:

Question Status:

Search help

  • Simple searches use one or more words. Separate the words with spaces (cat dog) to search cat,dog or both. Separate the words with plus signs (cat +dog) to search for items that may contain cat but must contain dog.
  • You can further refine your search on the search results page, where you can search by keywords, author, topic. These can be combined with each other. Examples
    • cat dog --matches anything with cat,dog or both
    • cat +dog --searches for cat +dog where dog is a mandatory term
    • cat -dog -- searches for cat excluding any result containing dog
    • [cats] —will restrict your search to results with topic named "cats"
    • [cats] [dogs] —will restrict your search to results with both topics, "cats", and "dogs"

Paragon Countess - Can I swap her weapon?

I've added the Paragon Countess pack to my project. Is there any way to swap out her swords or are they part of her skeleton?

If they ARE part of her skeleton, is there any way to do hit detection when you "weapon bones" (the swords) hit something?

Product Version: UE 4.19
Tags:
more ▼

asked Aug 25 '18 at 05:12 PM in Blueprint Scripting

avatar image

VagrantProfile
116 19 30 39

(comments are locked)
10|2000 characters needed characters left

2 answers: sort voted first

I'm sort of startled this hasn't been addressed anywhere. Did about 10 mins of google searching.

As for hit detection, yes there are easy ways to get that set up, depending on the model you will be using and how you want the weapons to work. I would recommend Moize Opel's videos on youtubes in reference to his boss BPs or his Setting up character melee attacks, they will get you started on things like that.

As for projectiles and linetraces, there are a ton of tutorials out there for that as well.

I can't actually answer the question about swapping out weapons, and it's something I'm interested in reference to revenant model. Maybe someone will see this necro'd thread and have a solution?

Anyways, hope you've been able to solve this since you posted. Cheers.

more ▼

answered Mar 20 '19 at 05:25 AM

avatar image

Zheak
6 1 3

(comments are locked)
10|2000 characters needed characters left

Anyways, if you're still looking the answer is to just export the mesh into a 3d editor, and remove / replace the weapon. Use sockets in the UE4, and you're good to go. Paragon models can be modified in this way without violation of the TOS of the assets themselves.

It will certainly take a bit of know how and educating yourself to execute, but it IS doable.

more ▼

answered Mar 21 '19 at 04:20 AM

avatar image

Zheak
6 1 3

(comments are locked)
10|2000 characters needed characters left
Your answer
toggle preview:

Up to 5 attachments (including images) can be used with a maximum of 5.2 MB each and 5.2 MB total.

Follow this question

Once you sign in you will be able to subscribe for any updates here

Answers to this question