How to set the visibility of an image based on collison of an actor

Essentially what im trying to do is make an image visible once the player has collided with an actor. I have a level select screen where the icon of the level is and i want an image to be displayed next to the level icon once the player has collided with an actor at the end of that level. The actor the player is colliding with is the actor which also opens the next level. I have a system where the player can reopen the level select screen at anytime. so i want the player to see that they have completed that level.

I have done this inside the actor that opens the next level. “star” is the name of the image which id like to make visible but only once the player has collided with the actor.

Looks like it should work. What’s wrong?