Can I change Shader Model 5 to OpenGL 3 (ES 2) runtime?

I had packaged my game in Shader Model 5 and OpenGL 3 (ES 2).

I had successfully run them individually either Shader Model 5 or OpenGL 3 (ES 2).

Is there any way to change them at runtime from Shader Model 5 to OpenGL 3 (ES 2) or OpenGL 3 (ES 2) to Shader Model 5?

Nope. You can’t.