Is there a way to draw 1.4 billion particles/points on the screen in 3D?
No. But game developers usualy cheat in things like this. If you want to draw such many dot for example create texture containing many dots.
GPU is fine when rendering many things but CPU need to send draw call that's what's the problem.
It's why there are instanced meshes etc. Generaly things to reduce draw calls.
But 1.4 billion particles? What do you need it for?
If they are static (not moving at all) then it may be possible if they are moving there isn't way to do this currently in realtime.
answered Aug 26 '18 at 05:03 PM
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