Why target variables have different values?
I want to do the possession in multiplayer. When i came near the car from the server or from the client the target takes different values.
asked Aug 26 '18 at 03:12 PM in Blueprint Scripting
Player Controllers are never the same object between server and client, even if it represents the same player. At least not in my experience, so unless you're getting weird behavior this is probably okay.
Even though they are different objects they have the same connection via the Player though, which is why RPCs work through player controller and actually hit the correct player controller object on both sides.
I may have this wrong but when i treat it that way my network game works properly.
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