I’m trying to change the widget’s text per level, kind of like a tutorial popup for each level. I’ve tried using the Level Blueprint and various other ‘roundabout’ methods, but I couldn’t make it work at all.
Is there a way to do this?
(Both Blueprints and C++ answers are welcome.)
I already tried this earlier but it didn’t display the correct text. Then I realized I was adding the widget to the viewport before changing the values. After flipping and using this method it works perfectly. Thank you