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Steamaudio interfering with Steamworks on dedicated server?

I recently gave Steam Audio a try and it seemed to work nicely in the editor and on clients.

However, the dedicated server started to fail initializing Steamworks in cooked builds. The workaround for this issue is to copy the steamworks dlls from their original folder in the Engine/Binaries/Thirdparty/Steamworks folder to the Game/Binaries/Win64 folder.

As soon as I remove Steam Audio, Steamworks functions again as desired.

Is this a known issue?

Product Version: UE 4.20
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asked Aug 26 '18 at 05:01 PM in Bug Reports

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EchelonV
6 2 5

avatar image Jeff A ♦♦ STAFF Aug 27 '18 at 01:39 PM

Hello,

We've recently made a switch to a new bug reporting method using a more structured form. Please visit the link below for more details and report the issue using the new Bug Submission Form. Feel free to continue to use this thread for community discussion around the issue.

https://epicsupport.force.com/unrealengine/s/

Thanks

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