Hello guys,earlier I was having a problem with my Magica Voxel characters on Unreal Engine.
Turns out that I discovered the reason why my models were getting kind wierd after exporting from Mixamo(Where I auto-rigged them) is that either Unreal Engine or Mixamo are removing the duplicated vertexes from the skeletal mesh.
My workflow is: Magica Voxel → Blender for uv mapping → Mixamo for auto-rig → Unreal Engine.
How it should be:
How it looks like when I import to Unreal Engine after the auto-rig:
Is there a way to import my characters without removing those duplicated vertexes?
Thank you very much.
Here’s my other question:https://answers.unrealengine.com/questions/821706/rigged-in-mixamo-and-unreal-wont-render-texture-pr.html