FillDataTableFromJsonFile causes an error when it has packaged
I intended to use "Fill Data Table from Json File" node to peak a Json file and fill a DataTable. The Json file is made by exporting DataTable, and located in the folder near C:. It totally worked in editor.
But, if I pack the project and test it, the node caused a fatal error. By memory access violation, probably. "Fill Data Table from Json String", "Fill Data Table from Json String", "Fill Data Table from CSV String" are similar.
At present, as far as my situation, the problem has been avoided by abandon using blueprints but using a C++ class. So, I just want to know that is known issue or not, or is reproducible problem anyway.
asked Aug 27 '18 at 12:26 AM in Blueprint Scripting
FillDataTableFromJSONFile is wrapped by WITH_EDITOR macro in the engine code. So it won't work indeed unless you hack up a little bit and bring this function to your own C++ game library - it shouldn't be hard.
answered Mar 08 '19 at 06:43 PM
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