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Landscape collision is bugged at component edges.

Physics objects bounce when sliding or rolling along landscape when they encounter the edge between two landscape components. Sliding physics collision seems perfectly fine everywhere except at component edges.

Steps to replicate:

  1. Create a new project, add a 2x1 component landscape and a sphere.

  2. Edit the landscape such that the sphere will be rolling down the hill when it encounters the edge between the 2 components.

  3. Observe the sphere bouncing when it hits the edge.

It seems like the bug is worse at higher speeds. CCD can reduce the chances but the bug still persists.

Product Version: UE 4.20
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asked Aug 26 '18 at 11:47 PM in Bug Reports

avatar image

AdrielKinn
74 3 7 14

avatar image Jeff A ♦♦ STAFF Aug 27 '18 at 01:36 PM

Hello,

We've recently made a switch to a new bug reporting method using a more structured form. Please visit the link below for more details and report the issue using the new Bug Submission Form. Feel free to continue to use this thread for community discussion around the issue.

https://epicsupport.force.com/unrealengine/s/

Thanks

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