What is required to resolve "Visual Studio Tools" Issue whenever an attempt is made to open a new C+++ Project?

An error occurred while trying to generate project files.
Running C:/Program Files (x86)/Epic Games/4.12/Engine/Binaries/DotNET/UnrealBuildTool.exe -projectfiles -project=“C:/Users/Joshua/Documents/Unreal Projects/QuickStart/QuickStart.uproject” -game -rocket -progress
Visual C++ 2015 toolchain does not appear to be correctly installed. Please verify that “Common Tools for Visual C++ 2015” was selected when installing Visual Studio 2015.
Visual C++ 2015 toolchain does not appear to be correctly installed. Please verify that “Common Tools for Visual C++ 2015” was selected when installing Visual Studio 2015.
Discovering modules, targets and source code for project…
UnrealBuildTool Exception: ERROR: Failed to find cl.exe in the default toolchain directory C:\Program Files (x86)\Microsoft Visual Studio 14.0\Common7\Tools…/…/VC/bin/x86_amd64\cl.exe. Please verify that “Common Tools for Visual C++ 2015” was selected when installing Visual Studio 2015.

So at this point I have reviewed the Visual Studio “Individual Tools” List and have already downloaded the Unreal Engine Tools required as well as whatever Windows SDKs that I probably would’ve needed and have already uninstalled and reinstalled Unreal Engine so I’m at a bit of a loss and it’d be good to get some more positive feedback.

Thank you for your patience everyone, I would just like to join the crew in coding, etc.

Rhyto

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Is your Unreal Engine v 4.12 as stated?

Correct, this is the version received when I downloaded from the site.

I’ve currently been digging around Youtube and applying some changes on the VS2015 to hopefully work with UE4 but so far, nothing.

I have also been following the “Setting up Visual Studo for UE4” Document from the site as well.