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What is the maximum polycount for a scene in OCULUS GO ?

Maximum Polycount For Oculus GO

Product Version: UE 4.20
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asked Aug 27 '18 at 05:22 AM in VR

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H1mansuG
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Hello,

It looks like the answer is 50,000-100,000 triangles or vertices per frame according to this doc:

https://developer.oculus.com/documentation/unreal/latest/concepts/unreal-debug-go/

It may also be helpful to think in terms of DrawCalls (One 50k poly object may be faster than 5 10k objects)

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answered Sep 12 '18 at 08:35 PM

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Alex O ♦♦ STAFF
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Up to 5 attachments (including images) can be used with a maximum of 5.2 MB each and 5.2 MB total.

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