What is the maximum polycount for a scene in OCULUS GO ?

Maximum Polycount For Oculus GO

Hello,

It looks like the answer is 50,000-100,000 triangles or vertices per frame according to this doc:

https://developer.oculus.com/documentation/unreal/latest/concepts/unreal-debug-go/

It may also be helpful to think in terms of DrawCalls (One 50k poly object may be faster than 5 10k objects)