Issues with cloth simulation in 4.20

Hello

I have encountered two issues relating to cloth simulation after upgrading from 4.19 to 4.20.

  1. When using two cloth assets on the same skeletal mesh (for two different sections), the cloth simulation now goes crazy. The simulation works fine with either one or the other cloth asset assigned to the mesh, but not both. It also worked fine in 4.19. Is anyone else having this problem?

  2. Using Set Actor Location with the “Teleport” bool marked “True” now seems to break the cloth simulation, causing it to ignore the movement component’s velocity for that frame. In 4.19, the character’s velocity would still affect the cloth simulation even when using this node. Is this a bug? Or is there now another way of achieving the same outcome?

Any insight would be much appreciated.

Hi,

I am having the same problem as well. It seems like the only workaround right now is combine the sections and paint as one cloth asset. That would mean that we are locked to using the same cloth properties on different combined sections… :frowning:

***Update: just found out it really is a bug. They said it is resolved for 4.21 though.