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Character Indirect Lighting

Hi I have done lighting for an Interior scene. I have used very high Indirect Lighting Intensity for both my Sun and Sky light, 24 and 15 respectively. I am using Volumetric Lightmaps. Now when I put movable object in the scene it starts glowing as there the indirect intensity used for lights is too high. Is there any way to exclude movable objects from the indirect lighting volumes or reduce the impact of it, so i could lit it using a separate light rig. Really need to know how Characters are lit in engine so nicely

Product Version: UE 4.20
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asked Aug 27 '18 at 05:57 AM in Rendering

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AnkurRastogi
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