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Can font faces in a ufont be accessed via C++?

I have a custom HUD that uses the DrawText() function to display text on screen. In the editor, I have a font set up with multiple font faces.

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The UFont reference from the editor gets loaded in the HUD constructor.

 ConstructorHelpers::FObjectFinder<UFont> FontObject(TEXT("Font'/Game/Fonts/RobotoMono.RobotoMono'"));
 Font = (FontObject.Object) ? FontObject.Object : GEngine->GetSmallFont();

Later, during the overridden DrawHUD() function, each line of text is drawn.

 DrawText(Text, TextColor, ScreenLocation.X, ScreenLocation.Y, Font, FontScale);

Is there a way to access the different font versions (bold, italic, etc) without relying on slate/UMG? Making a separate UFont reference for each font style doesn't seem like the intended solution.

Product Version: UE 4.20
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asked Aug 27 '18 at 06:17 AM in C++ Programming

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