x

Search in
Sort by:

Question Status:

Search help

  • Simple searches use one or more words. Separate the words with spaces (cat dog) to search cat,dog or both. Separate the words with plus signs (cat +dog) to search for items that may contain cat but must contain dog.
  • You can further refine your search on the search results page, where you can search by keywords, author, topic. These can be combined with each other. Examples
    • cat dog --matches anything with cat,dog or both
    • cat +dog --searches for cat +dog where dog is a mandatory term
    • cat -dog -- searches for cat excluding any result containing dog
    • [cats] —will restrict your search to results with topic named "cats"
    • [cats] [dogs] —will restrict your search to results with both topics, "cats", and "dogs"

Can font faces in a ufont be accessed via C++?

I have a custom HUD that uses the DrawText() function to display text on screen. In the editor, I have a font set up with multiple font faces.

alt text

The UFont reference from the editor gets loaded in the HUD constructor.

 ConstructorHelpers::FObjectFinder<UFont> FontObject(TEXT("Font'/Game/Fonts/RobotoMono.RobotoMono'"));
 Font = (FontObject.Object) ? FontObject.Object : GEngine->GetSmallFont();


Later, during the overridden DrawHUD() function, each line of text is drawn.

 DrawText(Text, TextColor, ScreenLocation.X, ScreenLocation.Y, Font, FontScale);


Is there a way to access the different font versions (bold, italic, etc) without relying on slate/UMG? Making a separate UFont reference for each font style doesn't seem like the intended solution.

Product Version: UE 4.20
Tags:
more ▼

asked Aug 27 '18 at 06:17 AM in C++ Programming

avatar image

ScopeDogCustom
8 1 5 3

(comments are locked)
10|2000 characters needed characters left

0 answers: sort voted first
Be the first one to answer this question
toggle preview:

Up to 5 attachments (including images) can be used with a maximum of 5.2 MB each and 5.2 MB total.

Follow this question

Once you sign in you will be able to subscribe for any updates here

Answers to this question