Can font faces in a ufont be accessed via C++?
I have a custom HUD that uses the DrawText() function to display text on screen. In the editor, I have a font set up with multiple font faces.
The UFont reference from the editor gets loaded in the HUD constructor.
Later, during the overridden DrawHUD() function, each line of text is drawn.
Is there a way to access the different font versions (bold, italic, etc) without relying on slate/UMG? Making a separate UFont reference for each font style doesn't seem like the intended solution.
asked Aug 27 '18 at 06:17 AM in C++ Programming
Follow this question
Once you sign in you will be able to subscribe for any updates here