Spaceship turret with it's own AI

Hi
I’d like to create a spaceship with turrets that target other spaceships. each turret with its own Sense component

It works fine, the turret can see the target, and rotate, but when i attach it to a socket, it’s not doing anything

How could I make this work

Can you make another screenshot with “SpawnActor Turret Base” node expanded?

I suspect that your turret is not possessed by an AI and this might prevent the sense component from working.

Sorry about that… I got mixed up in the attachments.

Any idea how to make this work?