Documentation about server/client interaction?

Hi all,

I’ve been trying to make Unreal HTML locally, but since I’ve compiled Unreal with libstdc++, I’m facing some troubles. If I just compile my game, everything works, but if I try to package it, I have many problems because of libstdc++ and .cpp files that overshadow other files.

My “game” is actually going to be a platform that allows other people to develop using our tool that runs on top of Unreal.

One of the problems of the current Unreal HTML approach is that the game has to be packaged and this process takes an eternity.

To overcome this problem, what I want to do is have a Web Client (HTML) that do the following:

  1. Connects to Unreal Server
  2. Downloads the assets
  3. Convert assets to WebGL and show on the screen
  4. Receive updates of the position of the joints and location of the actors

In order to do this I would need to understand how this server/client interaction works in deep, and how to convert assets to html (without that packaging approach because I want something “live”).

I couldn’t find any article or documentation that shows how I could accomplish this.

Does anybody have any links that gives details about how the Server/Client works in deep, and how could I convert Unreal assets to WebGL in a “live” way?

I look forward to hearing from you.