Hi there,
I downloaded 4.20 and wanted to make transition from a 4.19 project.
The build failed, and here was the error log in VS 2017 :
Running C:/Program Files/Epic Games/UE_4.20/Engine/Binaries/DotNET/UnrealBuildTool.exe Development Win64 -Project="C:/Users/Thomas/Documents/Unreal Projects/OdenGate 4.20/OdenGate.uproject" -TargetType=Editor -Progress -NoHotReloadFromIDE
Using 'git status' to determine working set for adaptive non-unity build.
Performing full C++ include scan (no include cache file)
@progress push 5%
@progress pop
Building 13 actions with 4 processes...
@progress 'Compiling C++ source code...' 0%
Exception non g?r?e?: System.ComponentModel.Win32Exception: Le fichier sp?cifi? est introuvable
? Tools.DotNETCommon.ManagedProcess..ctor(ManagedProcessGroup Group, String FileName, String CommandLine, String WorkingDirectory, IReadOnlyDictionary`2 Environment, String Input, ManagedProcessPriority Priority) dans D:\Build\++UE4\Sync\Saved\CsTools\Engine\Source\Programs\DotNETCommon\DotNETUtilities\ManagedProcess.cs:ligne 344
? UnrealBuildTool.ParallelExecutor.ExecuteAction(ManagedProcessGroup ProcessGroup, BuildAction Action, List`1 CompletedActions, AutoResetEvent CompletedEvent) dans D:\Build\++UE4\Sync\Saved\CsTools\Engine\Source\Programs\UnrealBuildTool\System\ParallelExecutor.cs:ligne 252
? UnrealBuildTool.ParallelExecutor.<>c__DisplayClass8_1.<ExecuteActions>b__1() dans D:\Build\++UE4\Sync\Saved\CsTools\Engine\Source\Programs\UnrealBuildTool\System\ParallelExecutor.cs:ligne 166
? System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state, Boolean preserveSyncCtx)
? System.Threading.ExecutionContext.Run(ExecutionContext executionContext, ContextCallback callback, Object state, Boolean preserveSyncCtx)
? System.Threading.ExecutionContext.Run(ExecutionContext executionContext, ContextCallback callback, Object state)
? System.Threading.ThreadHelper.ThreadStart()
LogInit: Warning: Still incompatible or missing module: OdenGate
LogExit: Preparing to exit.
(it’s french, sorry, but it says : Unhandled exception: System.ComponentModel.Win32Exception: Unable to find the specified file)
Have you got any clue for me?
Precisions:
- It isn’t an android project, it’s only a computer one
- I’ve got the last .NET Framework version available
- I’ve got the last VS 2017 available
- It still builds in 4.19
- I didn’t make any editing to the 4.20 copy of the project
Thank you for your help