Cannot compile UNavigationSystem in 4.20.1
Hey guys, I've tried searching all morning but can't find a way to find the navigation system after going to 4.20 and get it to compile; I used to use
UNavigationSystem * NavigationArea = UNavigationSystem::GetCurrent(GetWorld()), and have since tried the same thing but specifying UNavigationSystemV1, as well as
UNavigationSystemV1 * NavigationArea = FNavigationSystem::GetCurrent(this).
And yes, I tried using the NavSysPathsUpdate.py just to see if that'd help; it runs for a split second, showed a few changes to make which I followed, and then closed automatically without doing anything. Any ideas?
asked Aug 27 '18 at 04:41 PM in C++ Programming
You need to add the "NavigationSystem" module to your Build.cs
answered Aug 28 '18 at 01:55 PM
Thanks bernhard, i actually figured it out eventually and also found another thing in my .ini file i had to change the paths as well, which i had but there was 1 elusive path i hadnt seen that was still there referencing the old system....
answered Feb 18 '19 at 02:20 AM
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