Cloth collision problem, also breaks approximate size on applying (?)
I have an issue with enabling cloth on a section of a mesh imported from blender, the cloth does not collide with the mesh's physics asset. Cloth data is created in UE4, using the "create cloth from section" option and cloth painting.
One particular thing I noticed that is probably related is that on applying clothing data, approximate size in detailed mesh info seems completely off. Before applying 227x112x356, after applying jumps to 7334x5585x22497. I've read elswhere that scale between UE and blender may an issue, the mesh was created in blender using an imported Unreal Mannequin for scale and I exported it with scale 1.
Any guesses on what could be causing this, or if it's a blender export issue, what settings should be used?
asked Aug 27 '18 at 04:52 PM in Using UE4
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