Gpu performance issue on prepass and basepass

![alt text][1]this is my first post, i dont understand why prepass and basepass takes up that many milliseconds (picture should be included).

if you need pc specs it`s:
Ryzen 5 1600, 16gb ram, Sapphire Radeon r9 390 8gb

If you click on the drop down arrow then it will help you better understand why your sum is the way it is and what areas you can optimize

Ive done that, but the main thing that takes up milliseconds in the BasePass tab is StaticEBasePassDrawListType=0. I have tried to search what it is but could not find it anywhere.
For prepass it is opaque that shows up in the dropdown menu.

I know it’s an old post but for other people :
High BasePass is almost always shader complexity issue. Try shader complexity viewmode to see wich material is red. Try to replace those shaders with really basic material (like only a constant in base color) to see if it solve your problem.
Remember that you can a different material for LOD0 of your meshes and other LODs as you won’t need complex materials for distant LODs
PrePass is related to forward rendering or DBuffer decals or Early Z-pass. If you use one them, you can’t disable it.
If it’s too high, it’s because you have too many drawcalls (too many different materials/meshes)

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