How do I organize multiple sessions happening at once?
I'm trying to make a simple 1v1 dual game, and I want to know how I would organize multiple games going on at once. Is there some blueprint type that is assigned to each game or session, like a Session Blueprint, or should I do everything in the level blueprint. I didn't think of this while making my game in the beginning and did a lot of stuff in the Game Instance, but that is replicated to all clients playing no matter what game they are in, right? For instance, I would like a function that would return all players connected to a session, do something with them, and all without messing with any of the other running 1v1's.
Thanks for your help.
asked Aug 27 '18 at 07:13 PM in Blueprint Scripting
the Find Session node returns an array of all the sessions found, with this info you can then create a list on the hud displaying the information of each one and let the player choose which one to connect to
answered Aug 27 '18 at 07:15 PM
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