Hi,
I created a number of structure in the editor with “Blueprints->Structure”, and those show up properly when I try to create a new Datatable using “Miscellaneous->Data Table”.
From that moment in the editor, when I create a new Data Table using “Miscellaneous->Data Table”, I see in the list ONLY my C++ struct, the other structs created in the editor are not available anymore, UNLESS I right click on those and select “Asset Actions->Reload”.
Is this a bug? Does it has any impact on my structs at runtime?
It is highly because the Asynchronous loading on assets. Content browser are highly associated with the usage of TSoftObjectPtr/TAssetPtr. This should include all Blueprint assets.
Those type only try to load when you are “about” to use it, for example :
Opening it in editor
Using it on run time.
Relevant to the startup log mentioned "Lazily Load … "
You can possible force load it, by setting stuffs in project settings. It kinda bothers me as well for certain asset wouldn’t show up if I never opened them within a session.
and from what I’ve know, it wouldn’t have impact on run time.
You are right, I tried again and sometimes it loads them all, sometimes not. Seems not very reliable, but anyway there is a workaround to reload manually.