Hello, I am currently working with Volumetrics and I notice the default volumes using Exponential Height Fog is to homogeneous.
I would prefer to break up the volume to make it look like some points in space have more volume than others (preferably with a texture) like this reference.
I have been going over Ryan Brucks [tutorial][3], but it is accomplishing more than what I am trying to achieve and it is geared towards advance users of the particle system and material editor.
If anyone know of a simple answer or way to break up volumetric fog, help would be appreciated.