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Character Rotation Wrong

I recently created a new character in Fuse cc and I imported it to Blender so I could add smoothing groups. But, when Ialt text added it into unreal, the character was lying on the ground when I tested the game and it didn't matter where I rotated the player in the viewport. I know what I said was very unclear so that's why I'm going to show you some pictures.alt text

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asked Aug 28 '18 at 03:04 AM in Using UE4

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Austin1322
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I GOT IT WORKING NOW, ALL I HAD TO DO WAS ROTATE THE MODEL IN BLENDER.

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answered Aug 28 '18 at 03:27 AM

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Austin1322
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That's one way. A possibly better way is to export from Blender specifying that X+ is forward and Z+ is up, and make sure to import into Unreal with the same axis orientations. Then you don't have to mess with your blender model. Just make sure it is actually facing X+ in blender before exporting with those settings.

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answered Dec 06 '18 at 07:46 PM

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mightyenigma
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