Spring Arm with camera lag still stiff
I have a SpringArm setup to follow a car and it works OK except for the fact that no matter how much Camera [Rotation] Lag Speed I put in it won't properly work. When I turn the car, the camera stays fixed on the chassis - making it look awkward -- the car needs to rotate a bit before the camera starts following it.
Use Controller View Rotation is off, I'm inheriting from all axes, Enable Camera Lag is on (Rotation as well) with various big values put in. This is a problem for the Vehicle Game 4.2 example project.
What am I missing?
asked Aug 11 '14 at 10:25 PM in Blueprint Scripting
The scalar you give for lag seems to work in the inverse. I find 10 gives good results for the speed of my game and 5 is too much lag to play well
answered Sep 13 '14 at 10:03 AM
Hei, I had the same problem; the camera moved instantly whatever value I set for
Also, larger values of
answered Jan 18 '17 at 07:32 PM
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