Dedicated server configured for nativization

Hey guys, i’m having trouble getting any info on how to do this part, i’m getting the following warning when trying to build the server in VS17

… is configured for nativization, but is missing the generated code plugin at “…\Intermediate\Plugins\NativizedAssets\Windows\Server\NativizedAssets.uplugin”.

After successfully building from the editor I only get the “…\Intermediate\Plugins\NativizedAssets\Windows\Game” available in that directory (which contains all the nativized assets that were successfully built).

Renaming the Game to Server folder doesn’t seem to work, and the docs don’t make a whole lotta sense (I might be a little tarded :stuck_out_tongue: )

Any help with this is greatly appreciated.

If this always happen then this sounds like a bug, try to raport it:

Bumping this because this still happens in 4.21.1 when building a dedicated server

Happens for me too, it broke

Also have problem with build dedicated server with nativization

All nativized blueprints can`t be found by dedicated server. I have no idea to do and dont find workaround, trying to move packages at all places but still cant make it work.

Bump

Just don’t bother with nativization if you have large blueprints. It just won’t work the bigger your game gets. Epic never talks about it, I’m sure it isn’t supported anymore.