Excluding an event from game paused

Hello, I have a custom event (a countdown before the game resumes), but since the game is paused, the custom event also starts paused.

Is there a way I can exclude it from being affected by the “set game paused” function?

Set the actor class which has the event handler to Tick while Paused.
Then add condition branches that check the output of the Is Game Paused function (I think that’s what it’s called). Or maybe it’s just the boolean get Game Is Paused.

So then that Actor will continue Ticking while the game is paused, but it won’t do any of the things you check against with that boolean branch, but will do anything you don’t check against.

Also the class that sends the event/calls the function needs to not be paused when it would do so.
So if it’s a UMG widget, you need to make sure the playercontroller whose viewport has the widget can tick while paused too.