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Custom hardware cursor


I was wondering if anyone knew if it was possible to set a custom image for the hardware cursors in UE4.. Our project is quite mouse click heavy, so we really need a quick and responsive cursor..

We've set the software cursor in project settings to use our own cursor widget blueprint as mentioned in forums, but the mouse is noticeably slower and more jittery than when using the default hardware cursor..

Also seen some people mention using a custom HUD blueprint and manually drawing the cursor to the correct location on each tick event, does anyone know if this performs any better than the software cursor method?

Really need to get a smooth and responsive cursor with our own custom image working, so any help greatly appreciated..

Product Version: UE 4.18
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asked Aug 28 '18 at 01:46 PM in Using UE4

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avatar image Mach45 Sep 06 '18 at 08:37 AM

Hey, sorry to bump, but any ideas on this would be great, thanks..

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you can setup png images for cursors in your project settings under Engine -> User Interface -> Hardware Cursors. Look for documentation on hardware cursors.

And the way I tell the engine which one I want at any given time is through the "CurrentMouseCursor" property on the Player Controller. There are also ways for UMG/Slate UI.

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answered Oct 16 '18 at 10:39 PM

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