Skeletal Mesh Translucent material sort issue

Hello everyone! I has a problem with using translucent material on Skeletal Mesh

As you can see, on the left picture we has wing on 1st plan (and that correct). But when i start to use a translucent material, wing goes back.
I tryed to change Translucent Sort Priority in Rendering settings in different ways, but that give me no result.
Any ideas how to fix that?
Thanks.

why not use mask? there is no reason for that creature to be translucent.
And basically, no matter what you’ll try, you’ll always keep translucency sorting issues. (its an ue4 thing)
You can always fake a bit of translucency with the ditherTempAA node.

Problem was solved by returning to original 3D software (maya) and fixing this in it. Then UE4 take all fine