Blueprint - Push/Add Force to an Object
Hey everyone, I'm brand new to UE4 transitioning from Unity 5. I was working on a game where one of the player's abilities is they can push metallic objects away from themselves. I'm trying to prototype the same mechanic in UE4's blueprints while I learn C++, and I'm having some trouble figuring out how to apply a force to my target object. I have the blueprint set up so far like this:
I'm not sure where to go next. After a bit of searching, I thought SetVelocity might work, I also looked for some sort of Launch command, but couldn't find that. Does anyone have thoughts on how to accomplish this?
Also, I want to have this push action check the target object for an "isMetal" boolean or something similar, to see if the object can actually be moved by the ability or not. How would I go about this?
Hi, u can try this https://www.unrealengine.com/en-US/blog/moving-physical-objects
Or add node Physics Angular Velocity (Velocity like variable of Power)
answered Aug 29 '18 at 05:39 AM
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