what happened to the BuildTarget command for RunUAT?
I have been working on upgrading our engine from 4.15 to 4.19 and came across an issue with the automatic builder one of my predecessors set up. It makes use of the Unreal Automation Tools to compile, build, and package the project. After further inspection, I noticed that the BuildTarget command was removed from UAT in 4.17. I have tried simply commenting out the troublesome code but that throws errors when it makes it to the BuildCookRun cycle. The line that no longer runs is
with the output
Any help and advice would be greatly appreciated.
asked Aug 28 '18 at 10:30 PM in Packaging & Deployment
The old BuildTarget command was a simple wrapper for executing UnrealBuildTool, so calling Build.bat directly is the correct replacement. You can always run a package command from the editor and see the command line that was executed in the output log.
The BCryptGenRandom function was introduced in Windows Vista. We target the Windows 8.1 SDK by default. Do you have it installed?
answered Sep 05 '18 at 05:31 PM
Ben Marsh STAFF
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