Procedural Spawner not working on tiled landscape
I have tried to use the procedural foilage spawner to spawn my trees in based on a layer painted for the trees from the asset stores PLE system. Everytime I hit resimulate it takes a moment but it doesn't spawn in my trees. This system works fine on a single height map, but when I'm using it with tiled landscapes it doesn't work.
asked Aug 29 '18 at 03:11 AM in Using UE4
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