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PhysicsActor won't fall or collide

I am sure I am just missing something.

I created a Sphere using CSG brush, then converted it to a Static Mesh, then converted that to a Physics Actor. I set it to Wake on Game Start and SImulate Physics, but still nothing happenes. No collisions and no falling.

What am I missing?

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asked Mar 11 '14 at 04:01 AM in Everything Else

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ue4-archive ♦♦ STAFF
49.9k 3665 1991 9119

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Does the mesh have any collision? If it doesn't it won't simulate the physics!

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answered Mar 11 '14 at 04:01 AM

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ue4-archive ♦♦ STAFF
49.9k 3665 1991 9119

avatar image ue4-archive ♦♦ STAFF Mar 11 '14 at 04:01 AM

This is the correct answer. After you add collision in the Static Mesh editor the physics should function.

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