Dedicated server crash with OnlineSessionNull and Steam Game Client
I have game Client with active Steam Integration
but Dedicated Server don't use SteamSubsystem, it uses OnlineSubsystemNull.
When Player is trying to connect from SteamSubsystem to Dedicated Server without SteamSubsystem crash happen.
About crash OnlineSubsystemNullTypes.h line 12 TEMP_UNIQUENETIDSTRING_SUBCLASS(FUniqueNetIdNull, NULL_SUBSYSTEM);
that macro has check expression in constructor (OnlineSubsystemTypes.h line 942)
I've commented out engine source code (for dedicated server) /check(GetType() == TYPE);/ in OnlineSubsystemTypes.h and it worked for me
answered May 18 '19 at 07:57 AM
I have this problem as well have you found the solution
answered Oct 04 '18 at 03:23 PM
Follow this question
Once you sign in you will be able to subscribe for any updates here