Licensing question for companion games
we are currently planning to code a companion game for our hardware product, that allows people to train the handling of the hardware through a game. The game itself will be free, but the hardware will not. Does the royalties also have to be paid on the income of the hardware itself ( which is not making use of Unreal in any way )?
No, in that case we wouldn't capture any of the hardware revenue.
answered Aug 29 '18 at 01:58 PM
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