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Can someone please help me to replicate this on client ?

Hi guys,

(As i say in my previous post, sorry for my english ^^)

Yesterday i posted a question about networking and i'm really happy from all your answer :) I started the job this yesterday's evening and it was ... a little tricky but i started to understand some things ^^

But to be honnest, a lot of part of my night was dedicated to resolve a problem than i encounter. At the end it's drove me crazy and i said to my self than i'll post here some "Please Help" ! ^^

Here is a video than i followed to add some bone rotation to my skeletal mesh followed by my mouse movement.

https://www.youtube.com/watch?v=cHCfcSON7h8

The code present in this video is pretty much the same than i have.

Assume than i have 2 player on my map Server and client, when the client have some rotate bone, the server see that. but from client to client, each other can't see this rotation.

The code here is in a function "Update spin" (and not head like in this video), I tried to execute this function on server, n multicast, on client but no one worked ...

I really need to fix this and i tried a lot of things without success... If a miracle genius see this thread, it would be awesome <3

Thanks a lot !

Product Version: UE 4.20
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asked Aug 29 '18 at 07:53 AM in Blueprint Scripting

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StunningSide
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avatar image Grocker Aug 29 '18 at 12:12 PM

Is this the first problem you want to replicate. or have you some experiences how to replicate events if not you can first watch this video and learn how to replicate events.

https://www.youtube.com/watch?v=hDRoglljXjo

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5 answers: sort voted first

If you want additional information, don't hesitate ^^ I saw some people who have the same problem and fixed it but i don't understand their solutions ... :/

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answered Aug 29 '18 at 11:39 AM

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StunningSide
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Hello Grocker,

Thanks for your video, i've already watch it :)

I ever replicated some stuff like jumping, running, taking an item and other but for this point (Skeletal rotation), i'm completly lost ... :/

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answered Aug 29 '18 at 12:24 PM

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StunningSide
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Anybody Else ? :)

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answered Sep 01 '18 at 11:07 AM

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StunningSide
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Last up, please someone x)

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answered Sep 01 '18 at 09:00 PM

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StunningSide
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Show me your code for how you send the Server RPC or replicate from Client to Server. I commonly made a mistake of trying to send a Server RPC from a class that does not own a network connection or Player, and then it would silently fail. I wonder if you're having the same problem.

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answered Dec 04 '18 at 11:48 PM

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mightyenigma
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