Substance .png textures are brighter in the Editor than the preview.
i exported .pngs from Substance Designer and imported them into my project. Dark textures seem to become much brighter in UE4. When I uncheck sRGB in the 2D edit window, they look dark as they're supposed to, BUT only there in the 2d view. As soon as I use them in a material and apply this material to a static mesh, they're bright again, as if I did not uncheck sRGB.
Hope anyone can help me
Try exporting the files as 8-bit instead of 16-bit. I have experienced this too, and this solved it for me.
answered May 09 '15 at 01:45 AM
We had the same issue using PNG 24's that we made in Photoshop and found a work around. When saving the PNG just make sure the "Convert to sRBG" is checked ON and the "Transparency" is checked OFF. (See image below)
We make our Alphas and Diffuse maps as seperate textures by the way so this solution may not work for everyones pipeline.
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