UE4 Landscapes how to make caves
I am planning the landscape for my game. I plan to use UE4s landscape actor to make it, but I have realised that with this it isn't really possible to make caves. The only way I can think of to do it is to make a hole in the landscape with the landscape visibility tool to act as the cave entrance, and then adding 2 more smaller landscapes, one for the cave roof and one for the cave walls and floor. I could use ue4s sculpt tools to shape them as I wish, and then position them so they line up. This would probably be quite difficult to do, especially as I want lots of caves.
Is there any other way I could do it?
asked Aug 29 '18 at 08:48 AM in Everything Else
This tutorial has a decent description of the method you mentioned at first. Maybe you have already seen it. https://www.youtube.com/watch?v=BDg9IUakMAA
Another method would indeed be a static mesh as ThompsonN13 mentioned. You could make a hole in the landscape and fill it with the mesh, or you could make your mountains, or part of your mountains a static mesh as well for an easy integration with your cave. Though this might be time consuming. the only other method I can think of (never tried it, not sure if it is entirely possible) is to make the cave entirely with the landscape tool.
I think just punching a hole on the landscape and filling it up with a static mesh is the easiest way.
answered Aug 29 '18 at 02:44 PM
If you're looking to learn different ways you can do it, this video will help. https://www.youtube.com/watch?v=EuBD6S20BIk&t=103s If you want to make a cave in the landscape using the landscape visibility tool. https://www.youtube.com/watch?v=1jKLYxPBszQ&t=6s
answered Dec 22 '18 at 06:34 PM
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