Hello,
Is there a way to set the Target Weight Interpolation Speed in c++ for a blendspace ?
Thanks
Cedric
Hello,
Is there a way to set the Target Weight Interpolation Speed in c++ for a blendspace ?
Thanks
Cedric
All right, here’s the solution:
MoveBlendSpace = Cast<UBlendSpace>(BS_AnimInstance->GetCurrentAsset());
MoveBlendSpace->TargetWeightInterpolationSpeedPerSec = 5.f;
Cheers
Cedric