Set Target Weight Interp. Speed in c++?

Hello,

Is there a way to set the Target Weight Interpolation Speed in c++ for a blendspace ?

251948-blendspaceinterpspeed.jpg

Thanks

Cedric

All right, here’s the solution:

MoveBlendSpace = Cast<UBlendSpace>(BS_AnimInstance->GetCurrentAsset());
MoveBlendSpace->TargetWeightInterpolationSpeedPerSec = 5.f;

Cheers

Cedric