How to achieve flat/low poly lighting?

I know it sounds kinda basic, but how do I achieve this kind of simple lighting: link text

Without any annoying shadows. I know that emissive colors might result in a similar kind of lighting, but it seems like they aren’t used here and I don’t really want to use them for that either.

Your image doesn’t seem to work on my end. Did you upload it correctly?

sorry for that. Fixed it now :3

That scene looks like it doesn’t have any directional lighting. That’s why there aren’t any shadows.

You can either use ambient lighting or emissive textures to achieve a similar look.

Thank you :smiley: using ambient lighting through cubemaps gave me a good result :3