Fast Fourier Transform Ocean Water Simulation
I was wondering how I could implement some of the subjects in Jerry Tessendorf's paper about ocean simulation (http://citeseerx.ist.psu.edu/viewdoc/download?doi=10.1.1.161.9102&rep=rep1&type=pdf) into ue4 using blueprints. I am trying to create a material function for displacement and a blueprint function that returns a displaced height from a position. Any help would be great! Thanks!
asked Aug 29 '18 at 05:52 PM in Blueprint Scripting
Blueprints aren't capable of running that. Only in their nativized form to some limited extent. Use code.
answered Aug 29 '18 at 08:01 PM
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