I was wondering how I could implement some of the subjects in Jerry Tessendorf’s paper about ocean simulation (http://citeseerx.ist.psu.edu/viewdoc/download?doi=10.1.1.161.9102&rep=rep1&type=pdf) into ue4 using blueprints. I am trying to create a material function for displacement and a blueprint function that returns a displaced height from a position. Any help would be great! Thanks!
Blueprints aren’t capable of running that. Only in their nativized form to some limited extent.
Use code.
Thanks for responding! I do know a little bit of c++ but i’m not sure how to really implement his functions into a material or function. If you have any other insight or links that could possibly help me that would be great! Otherwise thank you for the information.