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How to keep character from sliding after using Launch Character?

I'm making a Sonic game. When I use the spin dash, I use the "Launch Character" node to shoot him forward. But after launching he's incredibly hard to turn. He keeps sliding forward and is unable to turn/change direction very much.

Background His max walk speed is 2000 and I launch him forward with a velocity of 3000. His Max Acceleration is 1000.

What I've Tried:

  • Increasing Ground Friction after launch from 12 to 50. (Didn't help too much. Right approach? More friction?)

  • Increasing his Max Acceleration from 1000 to 50,000 during this time. (Now THIS allowed him to turn but...)

But, these are like dirty hacks that I'd like to avoid :/

NOTE: I've seen similar sliding when I finterp his Max Walk Speed DOWN as well. So when going from 3000 to 1000, he's he's kinda unable to turn

Product Version: UE 4.19
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asked Aug 29 '18 at 06:04 PM in Blueprint Scripting

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Adam Kareem
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