How to keep character from sliding after using Launch Character?
I'm making a Sonic game. When I use the spin dash, I use the "Launch Character" node to shoot him forward. But after launching he's incredibly hard to turn. He keeps sliding forward and is unable to turn/change direction very much.
Background His max walk speed is 2000 and I launch him forward with a velocity of 3000. His Max Acceleration is 1000.
What I've Tried:
But, these are like dirty hacks that I'd like to avoid :/
NOTE: I've seen similar sliding when I finterp his Max Walk Speed DOWN as well. So when going from 3000 to 1000, he's he's kinda unable to turn
asked Aug 29 '18 at 06:04 PM in Blueprint Scripting
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