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Radial damage to non-player characters.

So, I've spent hours searching for solutions to damaging characters and almost none of them were helpful, then I spent a few more hours dicking with functions trying to get it to work.

This is what I've got.

alt text

Using the FPS template, the bottom half is in My Character blueprint (The player character.) A suicide button to blow the player character up and (What I was attempting) apply radial damage in an area, thus killing other NPCs. That's not working because I'm obviously doing it wrong.

On top is an NPC character blueprint. I believe I've set it up to print the damage received upon receiving damage.

However, when I trigger the explosion even as close as I can get, no damage prints so I assume they aren't receiving damage.

What am I doing wrong here? Can somebody explain? Am I using the wrong blueprint for applying damage to another character? Did I just do it completely wrong?

Edit: I forgot to mention, it's properly applying damage and everything is working fine on the player character, it's strictly the other characters that arent being affected.

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asked Aug 12 '14 at 03:54 AM in Blueprint Scripting

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YoukaiMori
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avatar image YoukaiMori Aug 13 '14 at 03:06 AM

Anybody? I'm having no luck in any of the answerhub threads about radial damage.

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