Disable collisions with specific Actor
Hi guys, I am attaching my pawn to another pawn (a horse) but it's generating OnOverlap events constantly.
Is there any way I can disable collisions between just these two actors (both the mesh and capsule component I suppose)? I looked at collision channels but they are too broad.
asked Aug 12 '14 at 04:21 AM in C++ Programming
You need to add horse to your character ignored actor. Check out this one https://answers.unrealengine.com/questions/41678/how-to-set-an-actor-not-to-collide-with-one-specif.html
answered Aug 12 '14 at 06:36 AM
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