Disable collisions with specific Actor

Hi guys, I am attaching my pawn to another pawn (a horse) but it’s generating OnOverlap events constantly.

Is there any way I can disable collisions between just these two actors (both the mesh and capsule component I suppose)? I looked at collision channels but they are too broad.

You need to add horse to your character ignored actor. Check out this one How to set an Actor not to collide with one specific other Actor without changing the collision settings? - Character & Animation - Unreal Engine Forums