Hey all,
So I’m working on this FPS game and I have a c++ file called mannequin.cpp of type Character.
I’ve got a new character which my friend created, its parent class is of type character so switching over to mannequin.cpp shouldn’t be a problem, and it compiles fine, but when I run the game it crashes.
The issue I think is one of the inherited meshes from the C++ source file does not display the mesh detail for some odd reason. I’ve left screen shots below I’d appreciate any help.