Unable to view details of inherited mesh of c++
So I'm working on this FPS game and I have a c++ file called mannequin.cpp of type Character.
I've got a new character which my friend created, its parent class is of type character so switching over to mannequin.cpp shouldn't be a problem, and it compiles fine, but when I run the game it crashes.
The issue I think is one of the inherited meshes from the C++ source file does not display the mesh detail for some odd reason. I've left screen shots below I'd appreciate any help.
asked Aug 29 '18 at 08:03 PM in C++ Programming
You need to put EditAnywhere specifier on component pointer to make it editable in blueprints
answered Aug 29 '18 at 09:32 PM
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